Abstract
Digital technology has become embedded into our daily
lives. Code is at the heart of this technology. The way
code is perceived influences the way our everyday
interaction with digital technologies is perceived: is it
an objective exchange of ones and zeros, or a value-
laden power struggle between white male programmers and
those who think they are users, when they are, in fact,
the product being sold. Understanding the nature of code
thus enables the imagination and exploration of the
present state and alternative future developments of
digital technologies. A wider imagination is especially
important for developing basic education so that it
provides the capabilities for coping with these
developments. Currently, the discussion has been mainly
on the technical details of code. We study how to broaden
this narrow view in order to support the design of more
comprehensive and future-proof education around code and
coding. We approach the concept of code through nine
different metaphors from the existing literature on
systems thinking and organisational studies. The
metaphors we use are machine, organism, brain, flux and
transformation, culture, political system, psychic
prison, instrument of domination and carnival. We
describe their epistemological backgrounds and give
examples of how code is perceived through each of them.
We then use the metaphors in order to suggest different
complementary ways that ICT could be taught in schools.
The metaphors illustrate different contexts and help to
interpret the discussions related to developments in
digital technologies such as free software movement,
democratization of information and internet of things.
They also help to identify the dominant views and the
tensions between the views. We propose that the
systematic use of metaphors described in this paper would
be a useful tool for broadening and structuring the
dialogue about teaching children to code.
Original language | English |
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Pages (from-to) | 97-110 |
Journal | Thinking Skills and Creativity |
Volume | 22 |
DOIs | |
Publication status | Published - 2016 |
MoE publication type | A1 Journal article-refereed |
Keywords
- code
- code literacy
- metaphors
- education
- programming
- teaching programming
- pedagogy
- media literacy