Mobile gaming in gyms - Can fitness and games join together?

Erkki Siira, Juha Häikiö, Elina Annanperä

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Abstract

    Combining gym exercising and mobile gaming is bringing together two global trends. In this research, it has been studied how a gym-themed mobile game can be connected to a real gym setting by bringing personal exercising data from wearable sensors and gym equipment to the game. It is also studied how the gym goers see the gaming when combined to their exercising routines.

    Original languageEnglish
    Title of host publication2018 IEEE 6th International Conference on Serious Games and Applications for Health, SeGAH 2018
    PublisherIEEE Institute of Electrical and Electronic Engineers
    Pages1-6
    Number of pages6
    ISBN (Electronic)978-1-5386-6298-4, 978-1-5386-6297-7
    ISBN (Print)978-1-5386-6299-1
    DOIs
    Publication statusPublished - 29 Jun 2018
    MoE publication typeNot Eligible
    Event6th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2018 - Vienna, Austria
    Duration: 16 May 201818 May 2018

    Conference

    Conference6th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2018
    CountryAustria
    CityVienna
    Period16/05/1818/05/18

    Fingerprint

    personal data
    Data privacy
    fitness
    Equipment and Supplies
    trend
    Research
    Wearable sensors

    Keywords

    • exercising
    • exergaming
    • mobile gaming

    Cite this

    Siira, E., Häikiö, J., & Annanperä, E. (2018). Mobile gaming in gyms - Can fitness and games join together? In 2018 IEEE 6th International Conference on Serious Games and Applications for Health, SeGAH 2018 (pp. 1-6). IEEE Institute of Electrical and Electronic Engineers . https://doi.org/10.1109/SeGAH.2018.8401350
    Siira, Erkki ; Häikiö, Juha ; Annanperä, Elina. / Mobile gaming in gyms - Can fitness and games join together?. 2018 IEEE 6th International Conference on Serious Games and Applications for Health, SeGAH 2018. IEEE Institute of Electrical and Electronic Engineers , 2018. pp. 1-6
    @inproceedings{1702d643ba414fabba6732f56ff969d0,
    title = "Mobile gaming in gyms - Can fitness and games join together?",
    abstract = "Combining gym exercising and mobile gaming is bringing together two global trends. In this research, it has been studied how a gym-themed mobile game can be connected to a real gym setting by bringing personal exercising data from wearable sensors and gym equipment to the game. It is also studied how the gym goers see the gaming when combined to their exercising routines.",
    keywords = "exercising, exergaming, mobile gaming",
    author = "Erkki Siira and Juha H{\"a}iki{\"o} and Elina Annanper{\"a}",
    year = "2018",
    month = "6",
    day = "29",
    doi = "10.1109/SeGAH.2018.8401350",
    language = "English",
    isbn = "978-1-5386-6299-1",
    pages = "1--6",
    booktitle = "2018 IEEE 6th International Conference on Serious Games and Applications for Health, SeGAH 2018",
    publisher = "IEEE Institute of Electrical and Electronic Engineers",
    address = "United States",

    }

    Siira, E, Häikiö, J & Annanperä, E 2018, Mobile gaming in gyms - Can fitness and games join together? in 2018 IEEE 6th International Conference on Serious Games and Applications for Health, SeGAH 2018. IEEE Institute of Electrical and Electronic Engineers , pp. 1-6, 6th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2018, Vienna, Austria, 16/05/18. https://doi.org/10.1109/SeGAH.2018.8401350

    Mobile gaming in gyms - Can fitness and games join together? / Siira, Erkki; Häikiö, Juha; Annanperä, Elina.

    2018 IEEE 6th International Conference on Serious Games and Applications for Health, SeGAH 2018. IEEE Institute of Electrical and Electronic Engineers , 2018. p. 1-6.

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    TY - GEN

    T1 - Mobile gaming in gyms - Can fitness and games join together?

    AU - Siira, Erkki

    AU - Häikiö, Juha

    AU - Annanperä, Elina

    PY - 2018/6/29

    Y1 - 2018/6/29

    N2 - Combining gym exercising and mobile gaming is bringing together two global trends. In this research, it has been studied how a gym-themed mobile game can be connected to a real gym setting by bringing personal exercising data from wearable sensors and gym equipment to the game. It is also studied how the gym goers see the gaming when combined to their exercising routines.

    AB - Combining gym exercising and mobile gaming is bringing together two global trends. In this research, it has been studied how a gym-themed mobile game can be connected to a real gym setting by bringing personal exercising data from wearable sensors and gym equipment to the game. It is also studied how the gym goers see the gaming when combined to their exercising routines.

    KW - exercising

    KW - exergaming

    KW - mobile gaming

    UR - http://www.scopus.com/inward/record.url?scp=85050250837&partnerID=8YFLogxK

    U2 - 10.1109/SeGAH.2018.8401350

    DO - 10.1109/SeGAH.2018.8401350

    M3 - Conference article in proceedings

    AN - SCOPUS:85050250837

    SN - 978-1-5386-6299-1

    SP - 1

    EP - 6

    BT - 2018 IEEE 6th International Conference on Serious Games and Applications for Health, SeGAH 2018

    PB - IEEE Institute of Electrical and Electronic Engineers

    ER -

    Siira E, Häikiö J, Annanperä E. Mobile gaming in gyms - Can fitness and games join together? In 2018 IEEE 6th International Conference on Serious Games and Applications for Health, SeGAH 2018. IEEE Institute of Electrical and Electronic Engineers . 2018. p. 1-6 https://doi.org/10.1109/SeGAH.2018.8401350