Mobile gaming in gyms - Can fitness and games join together?

Erkki Siira, Juha Häikiö, Elina Annanperä

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Abstract

    Combining gym exercising and mobile gaming is bringing together two global trends. In this research, it has been studied how a gym-themed mobile game can be connected to a real gym setting by bringing personal exercising data from wearable sensors and gym equipment to the game. It is also studied how the gym goers see the gaming when combined to their exercising routines.

    Original languageEnglish
    Title of host publication2018 IEEE 6th International Conference on Serious Games and Applications for Health, SeGAH 2018
    PublisherIEEE Institute of Electrical and Electronic Engineers
    Pages1-6
    Number of pages6
    ISBN (Electronic)978-1-5386-6298-4, 978-1-5386-6297-7
    ISBN (Print)978-1-5386-6299-1
    DOIs
    Publication statusPublished - 29 Jun 2018
    MoE publication typeNot Eligible
    Event6th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2018 - Vienna, Austria
    Duration: 16 May 201818 May 2018

    Conference

    Conference6th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2018
    CountryAustria
    CityVienna
    Period16/05/1818/05/18

    Keywords

    • exercising
    • exergaming
    • mobile gaming

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  • Cite this

    Siira, E., Häikiö, J., & Annanperä, E. (2018). Mobile gaming in gyms - Can fitness and games join together? In 2018 IEEE 6th International Conference on Serious Games and Applications for Health, SeGAH 2018 (pp. 1-6). IEEE Institute of Electrical and Electronic Engineers. https://doi.org/10.1109/SeGAH.2018.8401350