Abstract
Combining gym exercising and mobile gaming is bringing together two global trends. In this research, it has been studied how a gym-themed mobile game can be connected to a real gym setting by bringing personal exercising data from wearable sensors and gym equipment to the game. It is also studied how the gym goers see the gaming when combined to their exercising routines.
| Original language | English |
|---|---|
| Title of host publication | 2018 IEEE 6th International Conference on Serious Games and Applications for Health, SeGAH 2018 |
| Publisher | IEEE Institute of Electrical and Electronic Engineers |
| Pages | 1-6 |
| Number of pages | 6 |
| ISBN (Electronic) | 978-1-5386-6298-4, 978-1-5386-6297-7 |
| ISBN (Print) | 978-1-5386-6299-1 |
| DOIs | |
| Publication status | Published - 29 Jun 2018 |
| MoE publication type | Not Eligible |
| Event | 6th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2018 - Vienna, Austria Duration: 16 May 2018 → 18 May 2018 |
Conference
| Conference | 6th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2018 |
|---|---|
| Country/Territory | Austria |
| City | Vienna |
| Period | 16/05/18 → 18/05/18 |
Funding
ACKNOWLEDGMENT This work was supported by TEKES (Finnish Funding Agency for Technology and Innovation) and the HILLA research program.
Keywords
- exercising
- exergaming
- mobile gaming
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