Mobile gaming with peer-to-peer facilities

Mika Pennanen, Kari Keinänen

Research output: Contribution to journalArticleScientific

Abstract

For today's rapidly growing mobile environments, VTT Information Technology has carried out research in order to provide middleware for the development of network games and other applications for various end-user devices (PDAs, mobile phones etc) and wireless networks (WLAN, Bluetooth etc). The key point is the addition of network facilities to existing applications, rather than the development of new applications.
Original languageEnglish
Pages (from-to)31-32
JournalERCIM News
Issue number57
Publication statusPublished - 2004
MoE publication typeB1 Article in a scientific magazine

Fingerprint

Bluetooth
Personal digital assistants
Middleware
Wireless local area networks (WLAN)
Mobile phones
Information technology
Wireless networks

Cite this

Pennanen, M., & Keinänen, K. (2004). Mobile gaming with peer-to-peer facilities. ERCIM News, (57), 31-32.
Pennanen, Mika ; Keinänen, Kari. / Mobile gaming with peer-to-peer facilities. In: ERCIM News. 2004 ; No. 57. pp. 31-32.
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Pennanen, M & Keinänen, K 2004, 'Mobile gaming with peer-to-peer facilities', ERCIM News, no. 57, pp. 31-32.

Mobile gaming with peer-to-peer facilities. / Pennanen, Mika; Keinänen, Kari.

In: ERCIM News, No. 57, 2004, p. 31-32.

Research output: Contribution to journalArticleScientific

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AU - Keinänen, Kari

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AB - For today's rapidly growing mobile environments, VTT Information Technology has carried out research in order to provide middleware for the development of network games and other applications for various end-user devices (PDAs, mobile phones etc) and wireless networks (WLAN, Bluetooth etc). The key point is the addition of network facilities to existing applications, rather than the development of new applications.

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Pennanen M, Keinänen K. Mobile gaming with peer-to-peer facilities. ERCIM News. 2004;(57):31-32.