TY - BOOK
T1 - Mobile television - technology and user experiences
T2 - Report on the Mobile-TV project
A2 - Södergård, Caj
N1 - Project code: T1SU00142
PY - 2003
Y1 - 2003
N2 - Watching television from a wireless pocket-sized terminal
or phone is interesting in many situations. Public and
private transportation vehicles. and public places are
potential environments for mobile television services.
Even in homes, mobile television handsets are
interesting, both as a personal television set and as
a tool for establishing a closer interaction with the
television programs. In addition to these possibilities
for enriching the viewer experience, mobile television
offers the broadcaster new audiences, the teleoperators
a new distribution channel and the equipment manufacturer
new receiver product possibilities. In fact, television
is the only major media missing from today s mobile
phones.
In this study we empirically investigated people s real
interest in mobile television by interviewing a large
number of persons and by building and trialing a
prototype system. The system combined several types of
wireless networks in a 4G fashion. It took digital
terrestrial television broadcasts from the air and
delivered them over the Internet to mobile terminals in
hot-spot areas covered by Wireless Local Area Networks
(WLAN). Content was also delivered over the GPRS cellular
network. Two kinds of terminals were used -
a pocket-sized PDA and an A5-sized tablet PC. The digital
television signal was transcoded down to a bit rate
suiting these terminals. In the field trial the user
could watch almost the entire program content of the
three leading Finnish TV channels. The user could also
access all programs transmitted during the previous week
from the media server (TV-Anytime feature).
Ordinary families, leisure users, workers and students
participated in the trial. Each user tried the service at
WLAN hot-spots over one month. The users clearly
considered the service to be television, not wireless
multimedia. This underlines that new services should be
rooted in known user interaces. The most liked feature
was the possibility of watching programs from the archive
whenever you want. Typically, the user surfed through the
program lists and checked what had passed unnoticed. The
users normally watched short programs or pieces from
longer programs. Children in particular - even
preschoolers - liked the service; in some cases so much
that it replaced the ordinary television. News programs
were most popular among the adults. Additional
information was seldom retrieved and searches were even
more rare. Typical use would be when waiting for
something or when killing time, or more generally in the
same situations, where you would normally read an evening
newspaper. The users were ready to pay for the service,
about the same as for
a newspaper.
This study clearly indicated that the mobile device is,
in many respects, is better suited to interactive
applications than normal television. This notion is the
starting point for a follow-up project. Another topic for
future research is how to remake television content so
that it optimally suits mobile devices.
AB - Watching television from a wireless pocket-sized terminal
or phone is interesting in many situations. Public and
private transportation vehicles. and public places are
potential environments for mobile television services.
Even in homes, mobile television handsets are
interesting, both as a personal television set and as
a tool for establishing a closer interaction with the
television programs. In addition to these possibilities
for enriching the viewer experience, mobile television
offers the broadcaster new audiences, the teleoperators
a new distribution channel and the equipment manufacturer
new receiver product possibilities. In fact, television
is the only major media missing from today s mobile
phones.
In this study we empirically investigated people s real
interest in mobile television by interviewing a large
number of persons and by building and trialing a
prototype system. The system combined several types of
wireless networks in a 4G fashion. It took digital
terrestrial television broadcasts from the air and
delivered them over the Internet to mobile terminals in
hot-spot areas covered by Wireless Local Area Networks
(WLAN). Content was also delivered over the GPRS cellular
network. Two kinds of terminals were used -
a pocket-sized PDA and an A5-sized tablet PC. The digital
television signal was transcoded down to a bit rate
suiting these terminals. In the field trial the user
could watch almost the entire program content of the
three leading Finnish TV channels. The user could also
access all programs transmitted during the previous week
from the media server (TV-Anytime feature).
Ordinary families, leisure users, workers and students
participated in the trial. Each user tried the service at
WLAN hot-spots over one month. The users clearly
considered the service to be television, not wireless
multimedia. This underlines that new services should be
rooted in known user interaces. The most liked feature
was the possibility of watching programs from the archive
whenever you want. Typically, the user surfed through the
program lists and checked what had passed unnoticed. The
users normally watched short programs or pieces from
longer programs. Children in particular - even
preschoolers - liked the service; in some cases so much
that it replaced the ordinary television. News programs
were most popular among the adults. Additional
information was seldom retrieved and searches were even
more rare. Typical use would be when waiting for
something or when killing time, or more generally in the
same situations, where you would normally read an evening
newspaper. The users were ready to pay for the service,
about the same as for
a newspaper.
This study clearly indicated that the mobile device is,
in many respects, is better suited to interactive
applications than normal television. This notion is the
starting point for a follow-up project. Another topic for
future research is how to remake television content so
that it optimally suits mobile devices.
KW - User interface
KW - portable terminals
KW - mobile terminals
KW - visualisation tests
KW - interactive television
KW - TV-Anytime
KW - mobile digital television
UR - http://www.scopus.com/inward/record.url?scp=84884712482&partnerID=8YFLogxK
M3 - Report
SN - 951-38-6241-0
T3 - VTT Publications
BT - Mobile television - technology and user experiences
PB - VTT Technical Research Centre of Finland
CY - Espoo
ER -