TY - GEN
T1 - Motivational technology as a way of enhancing transportation safety – A systematic review of previous research
AU - Wallius, Eetu
AU - Hamari, Juho
PY - 2020/9/1
Y1 - 2020/9/1
N2 - Motivational technologies have been studied and applied in various domains to encourage sustainable behaviors. One of such domains is safety of transportation systems. This paper presents a review of current research literature covering gamification, serious games and persuasive technology in the domain of transportation safety. A total of 46 records were reviewed, 32 of which were empirical records studying the effects or user perceptions of motivational technologies. Most of the current body of literature is in the area of road safety, followed by aviation. The results reported in the reviewed records indicate that applying motivational technologies is a promising approach for enhancing safety in different transportation domains. We have, however, identified shortcomings, thematic gaps and direction of future research which we discuss in this paper.
AB - Motivational technologies have been studied and applied in various domains to encourage sustainable behaviors. One of such domains is safety of transportation systems. This paper presents a review of current research literature covering gamification, serious games and persuasive technology in the domain of transportation safety. A total of 46 records were reviewed, 32 of which were empirical records studying the effects or user perceptions of motivational technologies. Most of the current body of literature is in the area of road safety, followed by aviation. The results reported in the reviewed records indicate that applying motivational technologies is a promising approach for enhancing safety in different transportation domains. We have, however, identified shortcomings, thematic gaps and direction of future research which we discuss in this paper.
M3 - Conference article in proceedings
T3 - CEUR Workshop Proceedings
BT - Proceedings of the 4th International GamiFIN Conference
T2 - 4th International GamiFIN Conference, GamiFIN 2020
Y2 - 1 April 2020 through 3 April 2020
ER -