Abstract
With the cellular networks becoming increasingly agile, a major challenge lies in how to support diverse services for mobile users (MUs) over a common physical network infrastructure. Network slicing is a promising solution to tailor the network to match such service requests. This paper considers a system with radio access network (RAN)-only slicing, where the physical infrastructure is split into slices providing computation and communication functionalities. A limited number of channels are auctioned across scheduling slots to MUs of multiple service providers (SPs) (i.e., the tenants). Each SP behaves selfishly to maximize the expected long-term payoff from the competition with other SPs for the orchestration of channels, which provides its MUs with the opportunities to access the computation and communication slices. This problem is modelled as a stochastic game, in which the decision makings of a SP depend on the global network dynamics as well as the joint control policy of all SPs. To approximate the Nash equilibrium solutions, we first construct an abstract stochastic game with the local conjectures of channel auction among the SPs. We then linearly decompose the per-SP Markov decision process to simplify the decision makings at a SP and derive an online scheme based on deep reinforcement learning to approach the optimal abstract control policies. Numerical experiments show significant performance gains from our scheme.
| Original language | English |
|---|---|
| Pages (from-to) | 2377-2392 |
| Number of pages | 16 |
| Journal | IEEE Journal on Selected Areas in Communications |
| Volume | 37 |
| Issue number | 10 |
| DOIs | |
| Publication status | Published - 2019 |
| MoE publication type | A1 Journal article-refereed |
Funding
Manuscript received December 15, 2018; revised April 5, 2019; accepted May 20, 2019. Date of publication August 8, 2019; date of current version September 16, 2019. This work was supported in part by the Academy of Finland under Grant 319759, Grant 319758, and Grant 289611, in part by the National Key R&D Program of China under Grant 2017YFB1301003, in part by the National Natural Science Foundation of China under Grant 61701439 and Grant 61731002, in part by the Zhejiang Key Research and Development Plan under Grant 2019C01002, in part by the Japan Society for the Promotion of Science (JSPS) KAKENHI under Grant 18KK0279, and in part by the Telecommunications Advanced Foundation. (Corresponding author: Celimuge Wu.) X. Chen is with the VTT Technical Research Centre of Finland, 90570 Oulu, Finland (e-mail: [email protected]).
Keywords
- deep reinforcement learning
- Markov decision process
- mobile-edge computing
- Network slicing
- packet scheduling
- radio access networks
Fingerprint
Dive into the research topics of 'Multi-Tenant Cross-Slice Resource Orchestration: A Deep Reinforcement Learning Approach'. Together they form a unique fingerprint.Projects
- 1 Finished
-
MISSION: Mission-Critical Internet of Things Applications over Fog Networks
Chen, X. (CoPI), Forsell, M. (Participant), Chen, T. (Participant) & Räty, T. (Participant)
1/01/19 → 31/12/21
Project: Research Council of Finland
Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver