Abstract
In this paper we introduce prerequisites for the
empowerment of social interaction when using a multi-user
mobile service. The paper is based on a case study of
user experiences of a multiplayer mobile game where the
players attend the game via their mobile phones whilst
their activity is materialized on a common public
display. Based on the results of user evaluation we
introduce three enabling factors for social interaction
in a multiplayer game: context, communication and
identification. User aspects to these factors as well as
perspectives to other types of services are presented.
| Original language | English |
|---|---|
| Title of host publication | Fourth Annual IEEE International Conference on Pervasive Computing and Communications (PERCOM'06) |
| Publisher | IEEE Institute of Electrical and Electronic Engineers |
| Pages | 66-70 |
| ISBN (Print) | 0-7695-2518-0 |
| DOIs | |
| Publication status | Published - 2006 |
| MoE publication type | A4 Article in a conference publication |
Keywords
- user interfaces
- multi-user
- games
- public display
- nomadic media