Multiplayer Gaming with Mobile Phones – Enhancing User Experience with a Public Screen

Hanna Strömberg, Jaana Leikas, Riku Suomela, Veikko Ikonen, Juhani Heinilä

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    4 Citations (Scopus)

    Abstract

    We have studied the use of a public screen integrated to a mobile multiplayer game in order to create a new kind of user experience. In the user evaluations, the game FirstStrike was tested by eight user groups, each containing four players. The evaluations showed that communication between the players increased with the usage of the public display and alliances were built. It was also found that the possibility to identify the players by adding the players' photographs into the shared display makes the game more personal. We believe that this new way of communication is a result of using the shared public screen in a mobile multiplayer game.
    Original languageEnglish
    Title of host publicationIntelligent Technologies for Interactive Entertainment. INTETAIN 2005
    PublisherSpringer
    Pages183-192
    ISBN (Electronic)978-3-540-31651-0
    ISBN (Print)978-3-540-305
    DOIs
    Publication statusPublished - 2005
    MoE publication typeA4 Article in a conference publication

    Publication series

    SeriesLecture Notes in Computer Science
    Volume3814

      Fingerprint

    Keywords

    • nomadic media
    • games

    Cite this

    Strömberg, H., Leikas, J., Suomela, R., Ikonen, V., & Heinilä, J. (2005). Multiplayer Gaming with Mobile Phones – Enhancing User Experience with a Public Screen. In Intelligent Technologies for Interactive Entertainment. INTETAIN 2005 (pp. 183-192). Springer. Lecture Notes in Computer Science, Vol.. 3814 https://doi.org/10.1007/11590323_19