New Technologies Shaping Learning? AR Learning Experiences and Integration Model

Research output: Chapter in Book/Report/Conference proceedingChapter or book articleScientificpeer-review


Jean Piaget described that intelligence is shaped by experience. In augmented reality (AR) learning environments, the learner may have an immersive experience, from a sensor-motoric opportunity as a person to 3D experience. Few studies in the academic literature directly evaluate and analyze learning technology with regard to immersive experience in training. This chapter seeks to examine learning experiences when playing with AR learning technologies and suggests an alternative implementation model for the integration of immersive learning content to adult training. Specifically, this study examines a learning tool and a game targeted for the professionals working in security and peacebuilding context. This study points out a relevance of cognitive and constructive learning processes with a special attention to experience and reflection, and that technological immersive tools can positively support training when designed properly. Moreover, case study findings led to proposing an implementation model to integrate immersive content, AR tools, and games into adult training.
Original languageEnglish
Title of host publicationCognitive and Affective Perspectives on Immersive Technology in Education
EditorsRobert Z. Zheng
PublisherIGI Global
Number of pages20
ISBN (Electronic)978-1-7998-3252-2
ISBN (Print)978-1-7998-3250-8
Publication statusPublished - May 2020
MoE publication typeA3 Part of a book or another research book

Publication series

SeriesAdvances in Educational Technologies and Instructional Design


  • Augmented and Virtual Reality
  • Cognition
  • Human performance
  • Learning
  • Technological and educational view


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