On-site customer in an XP project: empirical results from a case study

Juha Koskela, Pekka Abrahamsson

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

42 Citations (Scopus)

Abstract

Extreme programming (XP), similarly to other agile software development methods, values close collaboration with customers. One of the XP practices suggests that the customer should be 100% available for the development team. Anecdotal evidence suggests that the XP customer role is costly, difficult and demanding. However, very few empirical studies have been published on the role of customer in an XP project. The results of this controlled case study are in line with the common belief that the on-site customers role is indeed demanding, requiring a strong ability to resolve issues rapidly. Yet, the study also offers contrasting findings in terms of required actual customer involvement in the development project. This empirical case demonstrates that while the customer was present close to 100% with the development team, only 21% of his work effort was required to assist the team in the development. However, it is also shown that an on-site customer may create a false sense of confidence in the system under development. The implications of these and other findings are discussed.
Original languageEnglish
Title of host publicationLecture Notes in Computer Science
Place of PublicationHeidelberg
PublisherSpringer
Pages1 - 11
ISBN (Electronic)978-3-540-30181-3
ISBN (Print)978-3-540-23725-9
DOIs
Publication statusPublished - 2004
MoE publication typeA4 Article in a conference publication
Event11th European Conference. EuroSPI 2004 - Trondheim, Norway
Duration: 10 Nov 200412 Nov 2004
Conference number: 11

Conference

Conference11th European Conference. EuroSPI 2004
Abbreviated titleEuroSPI 2004
Country/TerritoryNorway
CityTrondheim
Period10/11/0412/11/04

Keywords

  • Extreme programming
  • on-site customer
  • customer involvement

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