Abstract
Physical browsing is an interaction paradigm that allows
associating digital information with physical objects. In
physical browsing, the interaction happens via a mobile
terminal - such as a mobile phone or a Personal Digital
Assistant (PDA). The links are implemented as tags that
can be read with the terminal. They can be, for example,
Radio Frequency Identifier (RFID) tags that are read with
a mobile phone augmented with an RFID reader. The basis
of physical browsing is physical selection - the
interaction task with which the user tells the mobile
terminal which link the user is interested in and wants
to activate. After the selection, an action occurs, for
example, if the tag contains a web address, the mobile
phone may display the associated web page in the browser.
Physical selection is thus a mobile terminal and tag
based interaction technique, which is intended for
interacting with the physical world and its entities.
In ubiquitous computing, the physical environment is
augmented with devices offerging digital information and
services. Ubiquitous computing can be divided into two
broad categories: distributed, in which widgets with user
interfaces are embedded into the environment, and mobile
terminal centred, in which the user interacts with the
devices with a mediator device. In both cases, an
important issue in ubiquitous computing is how to
interact with the devices embedded into the environment.
Physical selection is a direct selection technique for
choosing a target in the mobile terminal centred
approach.
Computer-augmented environment is a concept very similar
to ubiquitous computing. The concept grew from the
combination of ubiquitous computing and augmented
reality, but common to both approaches is the emphasis on
the physical world and the tools that enhance our
everyday activities. Another concept close to ubiquitous
computing and computer-augmented environments is
physically based user interfaces, in which the
interaction is based on computationally augmented
physical artefacts. Tangible user interfaces are based on
tangible or graspable physical objects and are thus
closely related to physically based user interfaces.
| Original language | English |
|---|---|
| Title of host publication | Advances in Human-Computer Interaction |
| Editors | Shane Pinder |
| Place of Publication | Wien |
| Chapter | 29 |
| Pages | 499-512 |
| DOIs | |
| Publication status | Published - 2008 |
| MoE publication type | A3 Part of a book or another research book |
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