Platform for distributed 3D gaming

Audrius Jurgelionis, Philipp Fechteler, Peter Eisert, Francesco Bellotti, Haggai David, Jukka-Pekka Laulajainen, Richard Carmichael, Vassilis Poulopoulos, Arto Laikari, Pekka Perälä, Alessandro De Gloria, Christos Bouras

    Research output: Contribution to journalArticleScientificpeer-review

    64 Citations (Scopus)


    Video games are typically executed on Windows platforms with DirectX API and require high performance CPUs and graphics hardware. For pervasive gaming in various environments like at home, hotels, or internet cafes, it is beneficial to run games also on mobile devices and modest performance CE devices avoiding the necessity of placing a noisy workstation in the living room or costly computers/consoles in each room of a hotel. This paper presents a new cross-platform approach for distributed 3D gaming in wired/wireless local networks. We introduce the novel system architecture and protocols used to transfer the game graphics data across the network to end devices. Simultaneous execution of video games on a central server and a novel streaming approach of the 3D graphics output to multiple end devices enable the access of games on low cost set top boxes and handheld devices that natively lack the power of executing a game with high-quality graphical output.
    Original languageEnglish
    Number of pages15
    JournalInternational Journal of Computer Games Technology
    Publication statusPublished - 2009
    MoE publication typeA1 Journal article-refereed


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