@inproceedings{eb636c009c1945b38df9cdc54656613b,
title = "QoS-Aware real-time video encoding - How to improve the user experience of a gaming-on-demand service",
abstract = "The advances in multimedia and network technologies have created novel services (e.g. Video-on-Demand, IPTV and Gaming-on-Demand), which set high Quality of Service (QoS) requirements. There are various existing QoS support technologies for networks, but these are used and controlled by network operators and single service providers have no possibility to control the whole end-to-end path from their server to the user. Instead the service providers can use various application level solutions to improve the user-perceived quality of video services. One possibility is to monitor the network status end-to-end and change the video encoding parameters accordingly. This paper considers dynamic video encoding adaptation focusing to improve the user-perceived service quality of a Gaming-on-Demand service, which is a highly demanding interactive multimedia application based on a client-server infrastructure and video streaming.",
keywords = "entertainment and games, multimedia technologies, QoS, adaptive video encoding, network monitoring",
author = "Sari J{\"a}rvinen and Jukka-Pekka Laulajainen and Tiia Sutinen and Sami Sallinen",
year = "2006",
doi = "10.1109/CCNC.2006.1593187",
language = "English",
isbn = "1-4244-0085-6",
series = "IEEE Consumer Communications and Networking Conference",
publisher = "IEEE Institute of Electrical and Electronic Engineers",
pages = "994--997",
booktitle = "3rd IEEE Consumer Communications and Networking Conference (CCNC 2006)",
address = "United States",
note = "3rd IEEE Consumer Communications and Networking Conference ; Conference date: 08-01-2006 Through 10-01-2006",
}