Abstract
The advances in multimedia and network technologies have created novel
services (e.g. Video-on-Demand, IPTV and Gaming-on-Demand), which set high
Quality of Service (QoS) requirements. There are various existing QoS support
technologies for networks, but these are used and controlled by network
operators and single service providers have no possibility to control the
whole end-to-end path from their server
to the user. Instead the service providers can use various application level
solutions to improve the user-perceived quality of video services. One
possibility is to monitor the network status end-to-end and change the video
encoding parameters
accordingly. This paper considers dynamic video encoding adaptation focusing
to improve the user-perceived service quality of a Gaming-on-Demand service,
which is a highly demanding
interactive multimedia application based on a client-server infrastructure and
video streaming.
Original language | English |
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Title of host publication | 3rd IEEE Consumer Communications and Networking Conference (CCNC 2006) |
Publisher | IEEE Institute of Electrical and Electronic Engineers |
Pages | 994-997 |
ISBN (Print) | 1-4244-0085-6 |
DOIs | |
Publication status | Published - 2006 |
MoE publication type | A4 Article in a conference publication |
Event | 3rd IEEE Consumer Communications and Networking Conference - Las Vegas, United States Duration: 8 Jan 2006 → 10 Jan 2006 |
Publication series
Series | IEEE Consumer Communications and Networking Conference |
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Volume | 3 |
ISSN | 2331-9852 |
Conference
Conference | 3rd IEEE Consumer Communications and Networking Conference |
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Country/Territory | United States |
City | Las Vegas |
Period | 8/01/06 → 10/01/06 |
Funding
Project code: E5SU00713
Keywords
- entertainment and games
- multimedia technologies
- QoS
- adaptive video encoding
- network monitoring