Rapid prototyping of mobile learning games

Maija Federley, Timo Sorsa, Janne Paavilainen, Kimo Boissonnier, Anu Seisto

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Abstract

    This position paper presents the first results of an on-going project, in which we explore rapid prototyping method to efficiently produce digital learning solutions that are commercially viable. In this first phase, rapid game prototyping and an iterative approach was tested as a quick and efficient way to create learning games and to evaluate them by a group of experts. The experiences of the process were positive, as the first prototypes produced were very useful as concrete presentations of the ideas for evaluation. In the next phase, the game prototypes will be tested by teachers and pupils.
    Original languageEnglish
    Title of host publication10th International Conference on Mobile Learning 2014
    EditorsInmaculalda Arnedillo Sánchez, Pedro Isaías
    Pages294-297
    Publication statusPublished - 2014
    MoE publication typeA4 Article in a conference publication
    Event10th International Conference Mobile Learning 2014, IADIS 2014 - Madrid, Spain
    Duration: 28 Feb 20142 Mar 2014

    Conference

    Conference10th International Conference Mobile Learning 2014, IADIS 2014
    Abbreviated titleIADIS 2014
    Country/TerritorySpain
    CityMadrid
    Period28/02/142/03/14

    Keywords

    • augmented reality
    • education
    • game design
    • iterative development
    • learning games
    • mobile learning
    • rapid prototyping
    • video games

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