Sentiment Analysis for Sarcasm of Video Gamers

Zhen Li*, Leonardo Espinosa-Leal, Kaj-Mikael Björk

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

Abstract

The video game industry has been growing rapidly over the years, and video gamers have started to form a subculture where sarcasm is highly appreciated. Despite the important influence of the video gaming industry, the research focusing on the video game community is still very rare. In addition, the emerging large language models based on transformer architecture provide new tooling and perspective to study culture-related topics. Therefore, in this work, we would like to focus on studying the sarcasm culture among video gamers with the help of state-of-the-art large language models and massive game reviews. We show that a general large language model can be fine-tuned to specialize in capturing the gamer’s sarcastic sentiment in Steam game reviews. The fine-tuned model has a 16% point improvement in accuracy compared to general sentiment models.
Original languageEnglish
Title of host publicationSmart Technologies for a Sustainable Future
Subtitle of host publicationProceedings of the 21st International Conference on Smart Technologies & Education
EditorsMichael E. Auer, Reinhard Langmann, Dominik May, Kim Roos
Place of PublicationCham
PublisherSpringer
Pages299-308
Number of pages10
Volume2
ISBN (Electronic)978-3-031-61905-2
ISBN (Print)978-3-031-61904-5
DOIs
Publication statusPublished - 2024
MoE publication typeA4 Article in a conference publication
Event21st International Conference on Smart Technologies & Education (STE-2024) - Helsinki, Finland
Duration: 6 Mar 20248 Mar 2024

Publication series

SeriesLecture Notes in Networks and Systems
Volume1028
ISSN2367-3370

Conference

Conference21st International Conference on Smart Technologies & Education (STE-2024)
Country/TerritoryFinland
CityHelsinki
Period6/03/248/03/24

Keywords

  • NLP
  • Sarcasm
  • Sentiment Analysis
  • Video Games

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