Social interaction in urban planning projects

P. Jäväjä, S. Suwal, Janne Porkka, A. Savisalo, P. Kokko

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientific

Abstract

Construction industry and the stakeholders are rapidly inclining towards the use of model-based applications such as building information modelling (BIM), also referred to as "sociotechnical system". End user perspective and feedback are an integral part of urban planning projects. Developments of ICT and advancement in the use of social media tools have provided new dimensions to web 2.0 applications enabling utilization of 3D virtual world for larger audience. Virtual environments thus act as a scene of participation and social interaction for citizens and end users enabling new methods of participative design process. This paper introduces participatory approach in urban planning through implementation of freely available social media tools and applications with underlying concept of "Social BIM 2.0". The end users can monitor the built environment and verify the needs, requirements and usability of the current and future environment. The empirical part of paper consists of two case studies, which present the results of social application testing in urban planning projects. It presents approaches and results of testing social media applications, experimental visualization methods and technologies like web-based gaming environment in urban planning projects.
Original languageEnglish
Title of host publicationProceedings of the CIB W78 2012
Subtitle of host publication29th International Conference
Pages253-262
Publication statusPublished - 2012
MoE publication typeB3 Non-refereed article in conference proceedings
EventCIB W78 2012: 29th International Conference - Beirut, Lebanon
Duration: 17 Oct 201219 Oct 2012

Conference

ConferenceCIB W78 2012: 29th International Conference
Abbreviated titleCIB W78 2012
CountryLebanon
CityBeirut
Period17/10/1219/10/12

Fingerprint

Urban planning
Testing
Construction industry
Virtual reality
Visualization
Feedback

Keywords

  • social media
  • BIM
  • urban planning
  • virtual reality
  • Web-based game environment

Cite this

Jäväjä, P., Suwal, S., Porkka, J., Savisalo, A., & Kokko, P. (2012). Social interaction in urban planning projects. In Proceedings of the CIB W78 2012: 29th International Conference (pp. 253-262)
Jäväjä, P. ; Suwal, S. ; Porkka, Janne ; Savisalo, A. ; Kokko, P. / Social interaction in urban planning projects. Proceedings of the CIB W78 2012: 29th International Conference. 2012. pp. 253-262
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Jäväjä, P, Suwal, S, Porkka, J, Savisalo, A & Kokko, P 2012, Social interaction in urban planning projects. in Proceedings of the CIB W78 2012: 29th International Conference. pp. 253-262, CIB W78 2012: 29th International Conference, Beirut, Lebanon, 17/10/12.

Social interaction in urban planning projects. / Jäväjä, P.; Suwal, S.; Porkka, Janne; Savisalo, A.; Kokko, P.

Proceedings of the CIB W78 2012: 29th International Conference. 2012. p. 253-262.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientific

TY - GEN

T1 - Social interaction in urban planning projects

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AU - Suwal, S.

AU - Porkka, Janne

AU - Savisalo, A.

AU - Kokko, P.

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AB - Construction industry and the stakeholders are rapidly inclining towards the use of model-based applications such as building information modelling (BIM), also referred to as "sociotechnical system". End user perspective and feedback are an integral part of urban planning projects. Developments of ICT and advancement in the use of social media tools have provided new dimensions to web 2.0 applications enabling utilization of 3D virtual world for larger audience. Virtual environments thus act as a scene of participation and social interaction for citizens and end users enabling new methods of participative design process. This paper introduces participatory approach in urban planning through implementation of freely available social media tools and applications with underlying concept of "Social BIM 2.0". The end users can monitor the built environment and verify the needs, requirements and usability of the current and future environment. The empirical part of paper consists of two case studies, which present the results of social application testing in urban planning projects. It presents approaches and results of testing social media applications, experimental visualization methods and technologies like web-based gaming environment in urban planning projects.

KW - social media

KW - BIM

KW - urban planning

KW - virtual reality

KW - Web-based game environment

M3 - Conference article in proceedings

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EP - 262

BT - Proceedings of the CIB W78 2012

ER -

Jäväjä P, Suwal S, Porkka J, Savisalo A, Kokko P. Social interaction in urban planning projects. In Proceedings of the CIB W78 2012: 29th International Conference. 2012. p. 253-262