Social interaction in urban planning projects

P. Jäväjä, S. Suwal, Janne Porkka, A. Savisalo, P. Kokko

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientific

    Abstract

    Construction industry and the stakeholders are rapidly inclining towards the use of model-based applications such as building information modelling (BIM), also referred to as "sociotechnical system". End user perspective and feedback are an integral part of urban planning projects. Developments of ICT and advancement in the use of social media tools have provided new dimensions to web 2.0 applications enabling utilization of 3D virtual world for larger audience. Virtual environments thus act as a scene of participation and social interaction for citizens and end users enabling new methods of participative design process. This paper introduces participatory approach in urban planning through implementation of freely available social media tools and applications with underlying concept of "Social BIM 2.0". The end users can monitor the built environment and verify the needs, requirements and usability of the current and future environment. The empirical part of paper consists of two case studies, which present the results of social application testing in urban planning projects. It presents approaches and results of testing social media applications, experimental visualization methods and technologies like web-based gaming environment in urban planning projects.
    Original languageEnglish
    Title of host publicationProceedings of the CIB W78 2012
    Subtitle of host publication29th International Conference
    Pages253-262
    Publication statusPublished - 2012
    MoE publication typeB3 Non-refereed article in conference proceedings
    EventCIB W78 2012: 29th International Conference - Beirut, Lebanon
    Duration: 17 Oct 201219 Oct 2012

    Conference

    ConferenceCIB W78 2012: 29th International Conference
    Abbreviated titleCIB W78 2012
    CountryLebanon
    CityBeirut
    Period17/10/1219/10/12

    Fingerprint

    Urban planning
    Testing
    Construction industry
    Virtual reality
    Visualization
    Feedback

    Keywords

    • social media
    • BIM
    • urban planning
    • virtual reality
    • Web-based game environment

    Cite this

    Jäväjä, P., Suwal, S., Porkka, J., Savisalo, A., & Kokko, P. (2012). Social interaction in urban planning projects. In Proceedings of the CIB W78 2012: 29th International Conference (pp. 253-262)
    Jäväjä, P. ; Suwal, S. ; Porkka, Janne ; Savisalo, A. ; Kokko, P. / Social interaction in urban planning projects. Proceedings of the CIB W78 2012: 29th International Conference. 2012. pp. 253-262
    @inproceedings{c8e31a103c6d40a0807241b0d1be4399,
    title = "Social interaction in urban planning projects",
    abstract = "Construction industry and the stakeholders are rapidly inclining towards the use of model-based applications such as building information modelling (BIM), also referred to as {"}sociotechnical system{"}. End user perspective and feedback are an integral part of urban planning projects. Developments of ICT and advancement in the use of social media tools have provided new dimensions to web 2.0 applications enabling utilization of 3D virtual world for larger audience. Virtual environments thus act as a scene of participation and social interaction for citizens and end users enabling new methods of participative design process. This paper introduces participatory approach in urban planning through implementation of freely available social media tools and applications with underlying concept of {"}Social BIM 2.0{"}. The end users can monitor the built environment and verify the needs, requirements and usability of the current and future environment. The empirical part of paper consists of two case studies, which present the results of social application testing in urban planning projects. It presents approaches and results of testing social media applications, experimental visualization methods and technologies like web-based gaming environment in urban planning projects.",
    keywords = "social media, BIM, urban planning, virtual reality, Web-based game environment",
    author = "P. J{\"a}v{\"a}j{\"a} and S. Suwal and Janne Porkka and A. Savisalo and P. Kokko",
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    Jäväjä, P, Suwal, S, Porkka, J, Savisalo, A & Kokko, P 2012, Social interaction in urban planning projects. in Proceedings of the CIB W78 2012: 29th International Conference. pp. 253-262, CIB W78 2012: 29th International Conference, Beirut, Lebanon, 17/10/12.

    Social interaction in urban planning projects. / Jäväjä, P.; Suwal, S.; Porkka, Janne; Savisalo, A.; Kokko, P.

    Proceedings of the CIB W78 2012: 29th International Conference. 2012. p. 253-262.

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientific

    TY - GEN

    T1 - Social interaction in urban planning projects

    AU - Jäväjä, P.

    AU - Suwal, S.

    AU - Porkka, Janne

    AU - Savisalo, A.

    AU - Kokko, P.

    PY - 2012

    Y1 - 2012

    N2 - Construction industry and the stakeholders are rapidly inclining towards the use of model-based applications such as building information modelling (BIM), also referred to as "sociotechnical system". End user perspective and feedback are an integral part of urban planning projects. Developments of ICT and advancement in the use of social media tools have provided new dimensions to web 2.0 applications enabling utilization of 3D virtual world for larger audience. Virtual environments thus act as a scene of participation and social interaction for citizens and end users enabling new methods of participative design process. This paper introduces participatory approach in urban planning through implementation of freely available social media tools and applications with underlying concept of "Social BIM 2.0". The end users can monitor the built environment and verify the needs, requirements and usability of the current and future environment. The empirical part of paper consists of two case studies, which present the results of social application testing in urban planning projects. It presents approaches and results of testing social media applications, experimental visualization methods and technologies like web-based gaming environment in urban planning projects.

    AB - Construction industry and the stakeholders are rapidly inclining towards the use of model-based applications such as building information modelling (BIM), also referred to as "sociotechnical system". End user perspective and feedback are an integral part of urban planning projects. Developments of ICT and advancement in the use of social media tools have provided new dimensions to web 2.0 applications enabling utilization of 3D virtual world for larger audience. Virtual environments thus act as a scene of participation and social interaction for citizens and end users enabling new methods of participative design process. This paper introduces participatory approach in urban planning through implementation of freely available social media tools and applications with underlying concept of "Social BIM 2.0". The end users can monitor the built environment and verify the needs, requirements and usability of the current and future environment. The empirical part of paper consists of two case studies, which present the results of social application testing in urban planning projects. It presents approaches and results of testing social media applications, experimental visualization methods and technologies like web-based gaming environment in urban planning projects.

    KW - social media

    KW - BIM

    KW - urban planning

    KW - virtual reality

    KW - Web-based game environment

    M3 - Conference article in proceedings

    SP - 253

    EP - 262

    BT - Proceedings of the CIB W78 2012

    ER -

    Jäväjä P, Suwal S, Porkka J, Savisalo A, Kokko P. Social interaction in urban planning projects. In Proceedings of the CIB W78 2012: 29th International Conference. 2012. p. 253-262