Abstract
Construction industry and the stakeholders are rapidly
inclining towards the use of model-based applications
such as building information modelling (BIM), also
referred to as "sociotechnical system". End user
perspective and feedback are an integral part of urban
planning projects. Developments of ICT and advancement in
the use of social media tools have provided new
dimensions to web 2.0 applications enabling utilization
of 3D virtual world for larger audience. Virtual
environments thus act as a scene of participation and
social interaction for citizens and end users enabling
new methods of participative design process. This paper
introduces participatory approach in urban planning
through implementation of freely available social media
tools and applications with underlying concept of "Social
BIM 2.0". The end users can monitor the built environment
and verify the needs, requirements and usability of the
current and future environment. The empirical part of
paper consists of two case studies, which present the
results of social application testing in urban planning
projects. It presents approaches and results of testing
social media applications, experimental visualization
methods and technologies like web-based gaming
environment in urban planning projects.
Original language | English |
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Title of host publication | Proceedings of the CIB W78 2012 |
Subtitle of host publication | 29th International Conference |
Pages | 253-262 |
Publication status | Published - 2012 |
MoE publication type | B3 Non-refereed article in conference proceedings |
Event | CIB W78 2012: 29th International Conference - Beirut, Lebanon Duration: 17 Oct 2012 → 19 Oct 2012 |
Conference
Conference | CIB W78 2012: 29th International Conference |
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Abbreviated title | CIB W78 2012 |
Country/Territory | Lebanon |
City | Beirut |
Period | 17/10/12 → 19/10/12 |
Keywords
- social media
- BIM
- urban planning
- virtual reality
- Web-based game environment