Technology Acceptance Model for Mobile Services as a Design Framework

Eija Kaasinen, Elina M. Mattila, Hanna Lammi, Tuomo Kivinen, Pasi Välkkynen

    Research output: Chapter in Book/Report/Conference proceedingChapter or book articleProfessional

    Abstract

    Personal mobile devices are increasingly being used as platforms for interactive services. Ease of use is important, but the services should also provide clear value to the user and they should be trustworthy and easy to adopt. These user acceptance factors form the core of the Technology Acceptance Model for Mobile Services introduced in this chapter. The model has been set up based on field trials of several mobile services with altogether more than 200 test users. This chapter presents the technology acceptance model and describes four case studies of applying the model in practice as a design and evaluation framework.
    Original languageEnglish
    Title of host publicationHuman-Computer Interaction and Innovation in Handheld, Mobile and Wearable Technologies
    EditorsJoanna Lumsden
    Place of PublicationHershey
    PublisherIGI Global
    Pages80-107
    ISBN (Electronic)978-1-60960-500-1
    ISBN (Print)978-1-60960-499-8
    DOIs
    Publication statusPublished - 2011
    MoE publication typeD2 Article in professional manuals or guides or professional information systems or text book material

    Fingerprint

    Dive into the research topics of 'Technology Acceptance Model for Mobile Services as a Design Framework'. Together they form a unique fingerprint.

    Cite this