Technology acceptance of augmented reality and wearable technologies

Fridolin Wild, Roland Klemke, Paul Lefrere, Mikhail Fominykh, Timo Kuula

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    3 Citations (Scopus)

    Abstract

    Augmented Reality and Wearables are the recent media and computing technologies, similar, but different from established technologies, even mobile computing and virtual reality. Numerous proposals for measuring technology acceptance exist, but have not been applied, nor fine-tuned to such new technology so far. Within this contribution, we enhance these existing instruments with the special needs required for measuring technology acceptance of Augmented Reality and Wearable Technologies and we validate the new instrument with participants from three pilot areas in industry, namely aviation, medicine, and space. Findings of such baseline indicate that respondents in these pilot areas generally enjoy and look forward to using these technologies, for being intuitive and easy to learn to use. The respondents currently do not receive much support, but like working with them without feeling addicted. The technologies are still seen as forerunner tools, with some fear of problems of integration with existing systems or vendor-lock. Privacy and security aspects surprisingly seem not to matter, possibly overshadowed by expected productivity increase, increase in precision, and better feedback on task completion. More participants have experience with AR than not, but only few on a regular basis.
    Original languageEnglish
    Title of host publicationImmersive Learning Research Network
    EditorsDennis Beck, Foaad Khosmood, Johanna Pirker, Christian Gutl, Leonel Morgado, Colin Allison, Jonathon Richter
    PublisherSpringer
    Pages129-141
    Number of pages13
    ISBN (Electronic)978-3-319-60633-0
    ISBN (Print)978-3-319-60632-3
    DOIs
    Publication statusPublished - 1 Jan 2017
    MoE publication typeA4 Article in a conference publication
    Event3rd International Conference on Immersive Learning Research Network, iLRN 2017 - Coimbra, Portugal
    Duration: 26 Jun 201729 Jun 2017

    Publication series

    SeriesCommunications in Computer and Information Science
    Volume725
    ISSN1865-0929

    Conference

    Conference3rd International Conference on Immersive Learning Research Network, iLRN 2017
    Abbreviated titleiLRN 201
    CountryPortugal
    CityCoimbra
    Period26/06/1729/06/17

    Fingerprint

    Technology Acceptance
    Augmented reality
    Augmented Reality
    Aviation medicine
    Mobile Computing
    Aviation
    Virtual Reality
    Mobile computing
    Medicine
    Productivity
    Privacy
    Completion
    Wearable technology
    Intuitive
    Baseline
    Virtual reality
    Industry
    Computing
    Feedback

    Keywords

    • augmented reality
    • technology acceptance
    • wearable technologies

    Cite this

    Wild, F., Klemke, R., Lefrere, P., Fominykh, M., & Kuula, T. (2017). Technology acceptance of augmented reality and wearable technologies. In D. Beck, F. Khosmood, J. Pirker, C. Gutl, L. Morgado, C. Allison, & J. Richter (Eds.), Immersive Learning Research Network (pp. 129-141). Springer. Communications in Computer and Information Science, Vol.. 725 https://doi.org/10.1007/978-3-319-60633-0_11
    Wild, Fridolin ; Klemke, Roland ; Lefrere, Paul ; Fominykh, Mikhail ; Kuula, Timo. / Technology acceptance of augmented reality and wearable technologies. Immersive Learning Research Network. editor / Dennis Beck ; Foaad Khosmood ; Johanna Pirker ; Christian Gutl ; Leonel Morgado ; Colin Allison ; Jonathon Richter. Springer, 2017. pp. 129-141 (Communications in Computer and Information Science, Vol. 725).
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    Wild, F, Klemke, R, Lefrere, P, Fominykh, M & Kuula, T 2017, Technology acceptance of augmented reality and wearable technologies. in D Beck, F Khosmood, J Pirker, C Gutl, L Morgado, C Allison & J Richter (eds), Immersive Learning Research Network. Springer, Communications in Computer and Information Science, vol. 725, pp. 129-141, 3rd International Conference on Immersive Learning Research Network, iLRN 2017, Coimbra, Portugal, 26/06/17. https://doi.org/10.1007/978-3-319-60633-0_11

    Technology acceptance of augmented reality and wearable technologies. / Wild, Fridolin; Klemke, Roland; Lefrere, Paul; Fominykh, Mikhail; Kuula, Timo.

    Immersive Learning Research Network. ed. / Dennis Beck; Foaad Khosmood; Johanna Pirker; Christian Gutl; Leonel Morgado; Colin Allison; Jonathon Richter. Springer, 2017. p. 129-141 (Communications in Computer and Information Science, Vol. 725).

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

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    Wild F, Klemke R, Lefrere P, Fominykh M, Kuula T. Technology acceptance of augmented reality and wearable technologies. In Beck D, Khosmood F, Pirker J, Gutl C, Morgado L, Allison C, Richter J, editors, Immersive Learning Research Network. Springer. 2017. p. 129-141. (Communications in Computer and Information Science, Vol. 725). https://doi.org/10.1007/978-3-319-60633-0_11