TY - GEN
T1 - Technology acceptance of augmented reality and wearable technologies
AU - Wild, Fridolin
AU - Klemke, Roland
AU - Lefrere, Paul
AU - Fominykh, Mikhail
AU - Kuula, Timo
N1 - Funding Information:
This work was supported by the European Commission under the Horizon 2020 Programme (H2020), as part of WEKIT (grant agreement no. 687669).
Publisher Copyright:
© Springer International Publishing AG 2017.
PY - 2017/1/1
Y1 - 2017/1/1
N2 - Augmented Reality and Wearables are the recent media and
computing technologies, similar, but different from
established technologies, even mobile computing and
virtual reality. Numerous proposals for measuring
technology acceptance exist, but have not been applied,
nor fine-tuned to such new technology so far. Within this
contribution, we enhance these existing instruments with
the special needs required for measuring technology
acceptance of Augmented Reality and Wearable Technologies
and we validate the new instrument with participants from
three pilot areas in industry, namely aviation, medicine,
and space. Findings of such baseline indicate that
respondents in these pilot areas generally enjoy and look
forward to using these technologies, for being intuitive
and easy to learn to use. The respondents currently do
not receive much support, but like working with them
without feeling addicted. The technologies are still seen
as forerunner tools, with some fear of problems of
integration with existing systems or vendor-lock. Privacy
and security aspects surprisingly seem not to matter,
possibly overshadowed by expected productivity increase,
increase in precision, and better feedback on task
completion. More participants have experience with AR
than not, but only few on a regular basis.
AB - Augmented Reality and Wearables are the recent media and
computing technologies, similar, but different from
established technologies, even mobile computing and
virtual reality. Numerous proposals for measuring
technology acceptance exist, but have not been applied,
nor fine-tuned to such new technology so far. Within this
contribution, we enhance these existing instruments with
the special needs required for measuring technology
acceptance of Augmented Reality and Wearable Technologies
and we validate the new instrument with participants from
three pilot areas in industry, namely aviation, medicine,
and space. Findings of such baseline indicate that
respondents in these pilot areas generally enjoy and look
forward to using these technologies, for being intuitive
and easy to learn to use. The respondents currently do
not receive much support, but like working with them
without feeling addicted. The technologies are still seen
as forerunner tools, with some fear of problems of
integration with existing systems or vendor-lock. Privacy
and security aspects surprisingly seem not to matter,
possibly overshadowed by expected productivity increase,
increase in precision, and better feedback on task
completion. More participants have experience with AR
than not, but only few on a regular basis.
KW - augmented reality
KW - technology acceptance
KW - wearable technologies
UR - http://www.scopus.com/inward/record.url?scp=85020869184&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-60633-0_11
DO - 10.1007/978-3-319-60633-0_11
M3 - Conference article in proceedings
SN - 978-3-319-60632-3
T3 - Communications in Computer and Information Science
SP - 129
EP - 141
BT - Immersive Learning Research Network
A2 - Beck, Dennis
A2 - Khosmood, Foaad
A2 - Pirker, Johanna
A2 - Gutl, Christian
A2 - Morgado, Leonel
A2 - Allison, Colin
A2 - Richter, Jonathon
PB - Springer
T2 - 3rd International Conference on Immersive Learning Research Network, iLRN 2017
Y2 - 26 June 2017 through 29 June 2017
ER -