Testing and evaluation of new platforms for delivery of distributed gaming and multimedia

  • Audrius Jurgelionis
  • , Fransesco Bellotti
  • , Peter Eisert
  • , Jukka-Pekka Laulajainen

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

Abstract

This paper presents Games@Large -a new system for pervasive gaming and multimedia and describes its components, which are relevant to the testing and evaluation of the system design. Complex gaming and multimedia frameworks comprise multitude of elements: heterogeneous end user devices, wireless and wired network technologies, and various multimedia and gaming services. They enable an easy access to the offered services through the use of a versatile system architecture. Testing and evaluating the design of the system takes central stage in the project through an iterative process which has a great impact on overall design course and the final product in terms of assuring a proper Quality of Service and usability of the system. The analysis of system elements and their testing and evaluation methods will facilitate the development of the methodology for the purpose of verification of the different components and the entertainment system as an integrated whole. The subsequent step of this analysis is an adaptation of the metrics, used for video game and multimedia evaluation, which will develop a comprehensive testing and evaluation methodology for newly evolving entertainment systems.
Original languageEnglish
Title of host publication12th International Symposium on 3D Technologies for the World Wide Web (Web3D 2007)
EditorsOsvaldo Gervasi, Don Brutzman
Place of PublicationNew York
PublisherAssociation for Computing Machinery ACM
Number of pages6
ISBN (Print)978-1-59593-652-3
Publication statusPublished - 15 Apr 2007
MoE publication typeA4 Article in a conference publication
Event12th International Symposium on 3D Technologies for the World Wide Web (Web3D 2007) - Perugia, Italy
Duration: 15 Apr 200718 Apr 2007

Conference

Conference12th International Symposium on 3D Technologies for the World Wide Web (Web3D 2007)
Country/TerritoryItaly
CityPerugia
Period15/04/0718/04/07

Funding

This article was composed within the process of testing and evaluation methodologies development for EU FP6 project, Games@Large.

Keywords

  • testing
  • evaluation
  • usability
  • user experience
  • multimedia
  • video games
  • pervasive entertainment

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