Abstract
This paper presents Games@Large -a new system for pervasive gaming and multimedia and describes its components, which are relevant to the testing and evaluation of the system design. Complex gaming and multimedia frameworks comprise multitude of elements: heterogeneous end user devices, wireless and wired network technologies, and various multimedia and gaming services. They enable an easy access to the offered services through the use of a versatile system architecture. Testing and evaluating the design of the system takes central stage in the project through an iterative process which has a great impact on overall design course and the final product in terms of assuring a proper Quality of Service and usability of the system. The analysis of system elements and their testing and evaluation methods will facilitate the development of the methodology for the purpose of verification of the different components and the entertainment system as an integrated whole. The subsequent step of this analysis is an adaptation of the metrics, used for video game and multimedia evaluation, which will develop a comprehensive testing and evaluation methodology for newly evolving entertainment systems.
| Original language | English |
|---|---|
| Title of host publication | 12th International Symposium on 3D Technologies for the World Wide Web (Web3D 2007) |
| Editors | Osvaldo Gervasi, Don Brutzman |
| Place of Publication | New York |
| Publisher | Association for Computing Machinery ACM |
| Number of pages | 6 |
| ISBN (Print) | 978-1-59593-652-3 |
| Publication status | Published - 15 Apr 2007 |
| MoE publication type | A4 Article in a conference publication |
| Event | 12th International Symposium on 3D Technologies for the World Wide Web (Web3D 2007) - Perugia, Italy Duration: 15 Apr 2007 → 18 Apr 2007 |
Conference
| Conference | 12th International Symposium on 3D Technologies for the World Wide Web (Web3D 2007) |
|---|---|
| Country/Territory | Italy |
| City | Perugia |
| Period | 15/04/07 → 18/04/07 |
Funding
This article was composed within the process of testing and evaluation methodologies development for EU FP6 project, Games@Large.
Keywords
- testing
- evaluation
- usability
- user experience
- multimedia
- video games
- pervasive entertainment
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