Testing cross-platform streaming of video games over wired and wireless LANs

A. Jurgelionis, F. Bellotti, A. De Gloria, Jukka-Pekka Laulajainen, P. Fechteler, P. Eisert, H. David

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

7 Citations (Scopus)

Abstract

In this paper we present a new cross-platform approach for video game delivery in wired and wireless local networks.
The developed 3D streaming and video streaming approaches enable users to access video games on set top boxes and handheld devices that natively are not capable to run PC games. During the development of the distributed gaming system we have faced a number of challenges and problems posed by the hardware and network limitations.
In order to solve these problems we have developed a multilevel testing methodology which is based on user assessment and technical measures for the system under development. In this paper we focus on the technical measures and instrumentation that we use for the system's performance measurement and testing.
The benefits of our testing methodology are demonstrated through examples from the development and testing work.
Original languageEnglish
Title of host publicationProceedings
Subtitle of host publication24th IEEE International Conference on Advanced Information Networking and Applications Workshops, WAINA 2010
PublisherIEEE Institute of Electrical and Electronic Engineers
Pages1053-1058
ISBN (Electronic)978-1-4244-6702-0
ISBN (Print)978-1-4244-6701-3
DOIs
Publication statusPublished - 2010
MoE publication typeA4 Article in a conference publication
Event24th IEEE International Conference on Advanced Information Networking and Applications Workshops, WAINA 2010 - Perth, WA, Australia
Duration: 20 Apr 201023 Apr 2010

Conference

Conference24th IEEE International Conference on Advanced Information Networking and Applications Workshops, WAINA 2010
Abbreviated titleWAINA 2010
Country/TerritoryAustralia
CityPerth, WA
Period20/04/1023/04/10

Keywords

  • distributed computing
  • cloud computing
  • gaming on demand
  • interactive entertainment
  • testing and evaluation
  • video and 3D streaming

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