Abstract
In this paper we present a new cross-platform approach for video game delivery in wired and wireless local networks.
The developed 3D streaming and video streaming approaches enable users to access video games on set top boxes and handheld devices that natively are not capable to run PC games. During the development of the distributed gaming system we have faced a number of challenges and problems posed by the hardware and network limitations.
In order to solve these problems we have developed a multilevel testing methodology which is based on user assessment and technical measures for the system under development. In this paper we focus on the technical measures and instrumentation that we use for the system's performance measurement and testing.
The benefits of our testing methodology are demonstrated through examples from the development and testing work.
The developed 3D streaming and video streaming approaches enable users to access video games on set top boxes and handheld devices that natively are not capable to run PC games. During the development of the distributed gaming system we have faced a number of challenges and problems posed by the hardware and network limitations.
In order to solve these problems we have developed a multilevel testing methodology which is based on user assessment and technical measures for the system under development. In this paper we focus on the technical measures and instrumentation that we use for the system's performance measurement and testing.
The benefits of our testing methodology are demonstrated through examples from the development and testing work.
Original language | English |
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Title of host publication | Proceedings |
Subtitle of host publication | 24th IEEE International Conference on Advanced Information Networking and Applications Workshops, WAINA 2010 |
Publisher | IEEE Institute of Electrical and Electronic Engineers |
Pages | 1053-1058 |
ISBN (Electronic) | 978-1-4244-6702-0 |
ISBN (Print) | 978-1-4244-6701-3 |
DOIs | |
Publication status | Published - 2010 |
MoE publication type | A4 Article in a conference publication |
Event | 24th IEEE International Conference on Advanced Information Networking and Applications Workshops, WAINA 2010 - Perth, WA, Australia Duration: 20 Apr 2010 → 23 Apr 2010 |
Conference
Conference | 24th IEEE International Conference on Advanced Information Networking and Applications Workshops, WAINA 2010 |
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Abbreviated title | WAINA 2010 |
Country/Territory | Australia |
City | Perth, WA |
Period | 20/04/10 → 23/04/10 |
Keywords
- distributed computing
- cloud computing
- gaming on demand
- interactive entertainment
- testing and evaluation
- video and 3D streaming