The fuzzy front end of experience design

Eija Kaasinen, Heli Väätäjä, Hannu Karvonen, Yichen Lu

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    3 Citations (Scopus)

    Abstract

    The basic idea behind Experience Design approach is that before ideating the solution, you define what experience to design for. This is a critical point in a design process, because the experience goal needs to be appropriate for the target context of use, in line with the brand experience, and meaningful to truly engage users. In the early phases of the experience design process, in the fuzzy front end, there are several sources that can guide experience goal setting. One important way is empathic understanding of the users' world and stepping into the users' shoes, but there are also other sources of insight and inspiration for setting the experiential goals such as brand promise, technology and societal trends as well as mere vision of renewal. In this workshop, we aim to collect examples of the fuzzy front end of the experience design process and analyze how the different sources of insight and inspiration influence experience goal setting.
    Original languageEnglish
    Title of host publicationProceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational, NordiCHI 2014
    PublisherAssociation for Computing Machinery ACM
    Pages797-800
    ISBN (Print)978-1-4503-2542-4
    DOIs
    Publication statusPublished - 2014
    MoE publication typeA4 Article in a conference publication
    Event8th Nordic Conference on Human-Computer Interactionn, NordiCHI '14 - Helsinki, Finland
    Duration: 26 Oct 201430 Oct 2014

    Conference

    Conference8th Nordic Conference on Human-Computer Interactionn, NordiCHI '14
    Abbreviated titleNordiCHI '14
    Country/TerritoryFinland
    CityHelsinki
    Period26/10/1430/10/14

    Keywords

    • experience design
    • user experience
    • UX goals

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