Abstract
The basic idea behind Experience Design approach is that
before ideating the solution, you define what experience
to design for. This is a critical point in a design
process, because the experience goal needs to be
appropriate for the target context of use, in line with
the brand experience, and meaningful to truly engage
users. In the early phases of the experience design
process, in the fuzzy front end, there are several
sources that can guide experience goal setting. One
important way is empathic understanding of the users'
world and stepping into the users' shoes, but there are
also other sources of insight and inspiration for setting
the experiential goals such as brand promise, technology
and societal trends as well as mere vision of renewal. In
this workshop, we aim to collect examples of the fuzzy
front end of the experience design process and analyze
how the different sources of insight and inspiration
influence experience goal setting.
Original language | English |
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Title of host publication | Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational, NordiCHI 2014 |
Publisher | Association for Computing Machinery ACM |
Pages | 797-800 |
ISBN (Print) | 978-1-4503-2542-4 |
DOIs | |
Publication status | Published - 2014 |
MoE publication type | A4 Article in a conference publication |
Event | 8th Nordic Conference on Human-Computer Interactionn, NordiCHI '14 - Helsinki, Finland Duration: 26 Oct 2014 → 30 Oct 2014 |
Conference
Conference | 8th Nordic Conference on Human-Computer Interactionn, NordiCHI '14 |
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Abbreviated title | NordiCHI '14 |
Country/Territory | Finland |
City | Helsinki |
Period | 26/10/14 → 30/10/14 |
Keywords
- experience design
- user experience
- UX goals