Three views on mobile cross media entertainment

Hannele Antikainen, Sonja Kangas, Sari Vainikainen

    Research output: Book/ReportReport

    Abstract

    MGAIN (Mobile Entertainment Industry and Culture) EU-project1 studies the mobile entertainment industry from three viewpoints: a) technology, b) user cultures and geographical differences, and c) business. This report is an additional report to MGAIN Benchmarking report. It was stated at the benchmarking report that cross media content and multiple media technologies are seen the main drivers for future entertainment industry and information society, providing richer experiences than currently gained from pictures, voice and data on television, the Internet or third-generation handsets. Cross media refers to content distributed through multiple media. European companies as well as European Commission have already put emphasis on developing cross media solutions and have knowledge about it. This report shall define central concepts; cross media, multiple media, integrated media and media convergence. Also technological and cultural enables are presented. The ideas will be taken into practise through three case studies and general cultural and technical development; utility games, hybrid media and pervasive communication.
    Original languageEnglish
    PublisherVTT Technical Research Centre of Finland
    Number of pages48
    Publication statusPublished - 2004
    MoE publication typeD4 Published development or research report or study

    Publication series

    SeriesVTT Information Technology. Research Report
    NumberTTE4-2004-17

    Fingerprint

    Cross Media
    entertainment
    entertainment industry
    benchmarking
    cultural development
    third generation
    information society
    technical development
    European Commission
    television
    EU
    driver
    Internet
    communication

    Keywords

    • mobile entertainment
    • cross media
    • multiple media

    Cite this

    Antikainen, H., Kangas, S., & Vainikainen, S. (2004). Three views on mobile cross media entertainment. VTT Technical Research Centre of Finland. VTT Information Technology. Research Report, No. TTE4-2004-17
    Antikainen, Hannele ; Kangas, Sonja ; Vainikainen, Sari. / Three views on mobile cross media entertainment. VTT Technical Research Centre of Finland, 2004. 48 p. (VTT Information Technology. Research Report; No. TTE4-2004-17).
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    Antikainen, H, Kangas, S & Vainikainen, S 2004, Three views on mobile cross media entertainment. VTT Information Technology. Research Report, no. TTE4-2004-17, VTT Technical Research Centre of Finland.

    Three views on mobile cross media entertainment. / Antikainen, Hannele; Kangas, Sonja; Vainikainen, Sari.

    VTT Technical Research Centre of Finland, 2004. 48 p. (VTT Information Technology. Research Report; No. TTE4-2004-17).

    Research output: Book/ReportReport

    TY - BOOK

    T1 - Three views on mobile cross media entertainment

    AU - Antikainen, Hannele

    AU - Kangas, Sonja

    AU - Vainikainen, Sari

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    AB - MGAIN (Mobile Entertainment Industry and Culture) EU-project1 studies the mobile entertainment industry from three viewpoints: a) technology, b) user cultures and geographical differences, and c) business. This report is an additional report to MGAIN Benchmarking report. It was stated at the benchmarking report that cross media content and multiple media technologies are seen the main drivers for future entertainment industry and information society, providing richer experiences than currently gained from pictures, voice and data on television, the Internet or third-generation handsets. Cross media refers to content distributed through multiple media. European companies as well as European Commission have already put emphasis on developing cross media solutions and have knowledge about it. This report shall define central concepts; cross media, multiple media, integrated media and media convergence. Also technological and cultural enables are presented. The ideas will be taken into practise through three case studies and general cultural and technical development; utility games, hybrid media and pervasive communication.

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    KW - cross media

    KW - multiple media

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    PB - VTT Technical Research Centre of Finland

    ER -

    Antikainen H, Kangas S, Vainikainen S. Three views on mobile cross media entertainment. VTT Technical Research Centre of Finland, 2004. 48 p. (VTT Information Technology. Research Report; No. TTE4-2004-17).