Using exercise cycle as a haptic input device in a virtual environment

Pasi Välkkynen, Juhani Heinilä, Sami Lakaniemi, Antti Väätänen, Sari Lainio

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Abstract

    Virku (Virtual Fitness Centre) is a study, in which an exercise cycle is used for navigating in a virtual environment. The cycle acts as a haptic bodily user interface between the user and the simulation. The simulation takes the terrain of the virtual environment into account in order to provide better feedback of the environment for the user. We have found out in usability tests that this kind of interface enhances the user’s feeling of immersion in the virtual environment.
    Original languageEnglish
    Title of host publicationImmersive Projection Technology and Virtual Environments 2001
    Place of PublicationVienna
    PublisherSpringer
    Pages229-235
    ISBN (Electronic)978-3-7091-6221-7
    ISBN (Print)978-3-211-83671-2
    DOIs
    Publication statusPublished - 2001
    MoE publication typeA4 Article in a conference publication
    EventJoint 5th Immersive Projection Technology and 7th EUROGRAPHICS Virtual Environments Workshop, IPT/EGVE 2001 - Stuttgart, Germany
    Duration: 16 May 200118 May 2001

    Conference

    ConferenceJoint 5th Immersive Projection Technology and 7th EUROGRAPHICS Virtual Environments Workshop, IPT/EGVE 2001
    CountryGermany
    CityStuttgart
    Period16/05/0118/05/01

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  • Cite this

    Välkkynen, P., Heinilä, J., Lakaniemi, S., Väätänen, A., & Lainio, S. (2001). Using exercise cycle as a haptic input device in a virtual environment. In Immersive Projection Technology and Virtual Environments 2001 (pp. 229-235). Springer. https://doi.org/10.1007/978-3-7091-6221-7_23