Abstract
Virku (Virtual Fitness Centre) is a study, in which an exercise cycle is used for navigating in a virtual environment. The cycle acts as a haptic bodily user interface between the user and the simulation. The simulation takes the terrain of the virtual environment into account in order to provide better feedback of the environment for the user. We have found out in usability tests that this kind of interface enhances the user’s feeling of immersion in the virtual environment.
| Original language | English |
|---|---|
| Title of host publication | Immersive Projection Technology and Virtual Environments 2001 |
| Place of Publication | Vienna |
| Publisher | Springer |
| Pages | 229-235 |
| ISBN (Electronic) | 978-3-7091-6221-7 |
| ISBN (Print) | 978-3-211-83671-2 |
| DOIs | |
| Publication status | Published - 2001 |
| MoE publication type | A4 Article in a conference publication |
| Event | Joint 5th Immersive Projection Technology and 7th EUROGRAPHICS Virtual Environments Workshop, IPT/EGVE 2001 - Stuttgart, Germany Duration: 16 May 2001 → 18 May 2001 |
Conference
| Conference | Joint 5th Immersive Projection Technology and 7th EUROGRAPHICS Virtual Environments Workshop, IPT/EGVE 2001 |
|---|---|
| Country/Territory | Germany |
| City | Stuttgart |
| Period | 16/05/01 → 18/05/01 |
Fingerprint
Dive into the research topics of 'Using exercise cycle as a haptic input device in a virtual environment'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver