Abstract
A remote gaming application Games@Large needed to have an automatic
device discovery in an environment where network is not trusted and neither
are client devices used in the network. We applied earlier invention Secure
UPnP (Universal Plug and Play) to Games@Large demonstration platform to enable
secure device discovery, device authentication and communication in an
untrusted network. The Secure UPnP method was improved by adding possibility
to work in an unsecure network while earlier only problem of untrusted devices
was addressed. As a result of the addition of the Secure UPnP to the
Games@Large gaming platform it can now be used in unsecure environments like
internet café. The Secure UPnP method still needs development as for example
certificate expirations are not handled and it could still be more user
friendly to customer users and administrators.
Original language | English |
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Title of host publication | ICSST 2011 |
Place of Publication | Chengdu, Kiina |
Publisher | IEEE Institute of Electrical and Electronic Engineers |
Pages | 61-65 |
ISBN (Print) | 978-1-4244-8767-7 |
Publication status | Published - 2011 |
MoE publication type | B3 Non-refereed article in conference proceedings |
Event | 2011 International Conference on Security Science and Technology, ICSST 2011 - Chongqing, China Duration: 21 Jan 2011 → 23 Jan 2011 |
Conference
Conference | 2011 International Conference on Security Science and Technology, ICSST 2011 |
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Abbreviated title | ICSST 2011 |
Country/Territory | China |
City | Chongqing |
Period | 21/01/11 → 23/01/11 |
Keywords
- UPnP
- security
- device discovery
- remote gaming