Using secure device discovery and device authentication in unsecure gaming network

Janne Väre, Vesa Pehkonen, Katja Pulkkinen

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientific

Abstract

A remote gaming application Games@Large needed to have an automatic device discovery in an environment where network is not trusted and neither are client devices used in the network. We applied earlier invention Secure UPnP (Universal Plug and Play) to Games@Large demonstration platform to enable secure device discovery, device authentication and communication in an untrusted network. The Secure UPnP method was improved by adding possibility to work in an unsecure network while earlier only problem of untrusted devices was addressed. As a result of the addition of the Secure UPnP to the Games@Large gaming platform it can now be used in unsecure environments like internet café. The Secure UPnP method still needs development as for example certificate expirations are not handled and it could still be more user friendly to customer users and administrators.
Original languageEnglish
Title of host publicationICSST 2011
Place of PublicationChengdu, Kiina
PublisherIEEE Institute of Electrical and Electronic Engineers
Pages61-65
ISBN (Print)978-1-4244-8767-7
Publication statusPublished - 2011
MoE publication typeB3 Non-refereed article in conference proceedings
Event2011 International Conference on Security Science and Technology, ICSST 2011 - Chongqing, China
Duration: 21 Jan 201123 Jan 2011

Conference

Conference2011 International Conference on Security Science and Technology, ICSST 2011
Abbreviated titleICSST 2011
Country/TerritoryChina
CityChongqing
Period21/01/1123/01/11

Keywords

  • UPnP
  • security
  • device discovery
  • remote gaming

Fingerprint

Dive into the research topics of 'Using secure device discovery and device authentication in unsecure gaming network'. Together they form a unique fingerprint.

Cite this