A remote gaming application Games@Large needed to have an automatic device discovery in an environment where network is not trusted and neither are client devices used in the network. We applied earlier invention Secure UPnP (Universal Plug and Play) to Games@Large demonstration platform to enable secure device discovery, device authentication and communication in an untrusted network. The Secure UPnP method was improved by adding possibility to work in an unsecure network while earlier only problem of untrusted devices was addressed. As a result of the addition of the Secure UPnP to the Games@Large gaming platform it can now be used in unsecure environments like internet café. The Secure UPnP method still needs development as for example certificate expirations are not handled and it could still be more user friendly to customer users and administrators.
|Title of host publication||ICSST 2011|
|Place of Publication||Chengdu, Kiina|
|Publisher||Institute of Electrical and Electronics Engineers Inc.|
|Publication status||Published - 2011|
|MoE publication type||B3 Non-refereed article in conference proceedings|
|Event||2011 International Conference on Security Science and Technology, ICSST 2011 - Chongqing, China|
Duration: 21 Jan 2011 → 23 Jan 2011
|Conference||2011 International Conference on Security Science and Technology, ICSST 2011|
|Abbreviated title||ICSST 2011|
|Period||21/01/11 → 23/01/11|
- device discovery
- remote gaming
Väre, J., Pehkonen, V., & Pulkkinen, K. (2011). Using secure device discovery and device authentication in unsecure gaming network. In ICSST 2011 (pp. 61-65). Institute of Electrical and Electronics Engineers Inc..