Value in experience: A design and evaluation framework based on case studies of novel mobile services

Research output: Chapter in Book/Report/Conference proceedingChapter or book articleProfessional

Abstract

You cannot NOT have a user experience' (Lou Carbone) As McCarthy and Wright [1] put it, we do not just use technology; we live with it. Human-computer interaction (HCI) to an ever greater extent is occupying diverse domains of our everyday lives. In particular, mobile devices that we carry with us all the time and related multifaceted mobile services have increasingly occupied our life from work to leisure and from private to public. The shift of focus in HCI research has been from the traditional usability-centred view toward researching and designing for enjoyable and engaging experiences by highlighting the non-utilitarian aspects of interaction. The difference between usability and user experience is said to be about emotions: while good usability means lack of discomfort, good user experience means delighting the user [2]. Today the HCI field emphasises an approach to research and design for enjoyable and engaging experiences: 'Now it is no longer adequate just to avoid bad experiences; we have to find methods for designing good ones'.
Original languageEnglish
Title of host publicationHighlights in service research
Place of PublicationEspoo
PublisherVTT Technical Research Centre of Finland
Pages124-133
ISBN (Electronic)978-951-38-7969-3
ISBN (Print)978-951-38-7968-6
Publication statusPublished - 2013
MoE publication typeNot Eligible

Publication series

SeriesVTT Research Highlights
Number6
ISSN2242-1173

Fingerprint

Human computer interaction
Mobile devices

Cite this

Ervasti, M. (2013). Value in experience: A design and evaluation framework based on case studies of novel mobile services. In Highlights in service research (pp. 124-133). Espoo: VTT Technical Research Centre of Finland. VTT Research Highlights, No. 6
Ervasti, Mari. / Value in experience : A design and evaluation framework based on case studies of novel mobile services. Highlights in service research. Espoo : VTT Technical Research Centre of Finland, 2013. pp. 124-133 (VTT Research Highlights; No. 6).
@inbook{a75b8a2eaf694a5085e1902858c94528,
title = "Value in experience: A design and evaluation framework based on case studies of novel mobile services",
abstract = "You cannot NOT have a user experience' (Lou Carbone) As McCarthy and Wright [1] put it, we do not just use technology; we live with it. Human-computer interaction (HCI) to an ever greater extent is occupying diverse domains of our everyday lives. In particular, mobile devices that we carry with us all the time and related multifaceted mobile services have increasingly occupied our life from work to leisure and from private to public. The shift of focus in HCI research has been from the traditional usability-centred view toward researching and designing for enjoyable and engaging experiences by highlighting the non-utilitarian aspects of interaction. The difference between usability and user experience is said to be about emotions: while good usability means lack of discomfort, good user experience means delighting the user [2]. Today the HCI field emphasises an approach to research and design for enjoyable and engaging experiences: 'Now it is no longer adequate just to avoid bad experiences; we have to find methods for designing good ones'.",
author = "Mari Ervasti",
year = "2013",
language = "English",
isbn = "978-951-38-7968-6",
series = "VTT Research Highlights",
publisher = "VTT Technical Research Centre of Finland",
number = "6",
pages = "124--133",
booktitle = "Highlights in service research",
address = "Finland",

}

Ervasti, M 2013, Value in experience: A design and evaluation framework based on case studies of novel mobile services. in Highlights in service research. VTT Technical Research Centre of Finland, Espoo, VTT Research Highlights, no. 6, pp. 124-133.

Value in experience : A design and evaluation framework based on case studies of novel mobile services. / Ervasti, Mari.

Highlights in service research. Espoo : VTT Technical Research Centre of Finland, 2013. p. 124-133 (VTT Research Highlights; No. 6).

Research output: Chapter in Book/Report/Conference proceedingChapter or book articleProfessional

TY - CHAP

T1 - Value in experience

T2 - A design and evaluation framework based on case studies of novel mobile services

AU - Ervasti, Mari

PY - 2013

Y1 - 2013

N2 - You cannot NOT have a user experience' (Lou Carbone) As McCarthy and Wright [1] put it, we do not just use technology; we live with it. Human-computer interaction (HCI) to an ever greater extent is occupying diverse domains of our everyday lives. In particular, mobile devices that we carry with us all the time and related multifaceted mobile services have increasingly occupied our life from work to leisure and from private to public. The shift of focus in HCI research has been from the traditional usability-centred view toward researching and designing for enjoyable and engaging experiences by highlighting the non-utilitarian aspects of interaction. The difference between usability and user experience is said to be about emotions: while good usability means lack of discomfort, good user experience means delighting the user [2]. Today the HCI field emphasises an approach to research and design for enjoyable and engaging experiences: 'Now it is no longer adequate just to avoid bad experiences; we have to find methods for designing good ones'.

AB - You cannot NOT have a user experience' (Lou Carbone) As McCarthy and Wright [1] put it, we do not just use technology; we live with it. Human-computer interaction (HCI) to an ever greater extent is occupying diverse domains of our everyday lives. In particular, mobile devices that we carry with us all the time and related multifaceted mobile services have increasingly occupied our life from work to leisure and from private to public. The shift of focus in HCI research has been from the traditional usability-centred view toward researching and designing for enjoyable and engaging experiences by highlighting the non-utilitarian aspects of interaction. The difference between usability and user experience is said to be about emotions: while good usability means lack of discomfort, good user experience means delighting the user [2]. Today the HCI field emphasises an approach to research and design for enjoyable and engaging experiences: 'Now it is no longer adequate just to avoid bad experiences; we have to find methods for designing good ones'.

M3 - Chapter or book article

SN - 978-951-38-7968-6

T3 - VTT Research Highlights

SP - 124

EP - 133

BT - Highlights in service research

PB - VTT Technical Research Centre of Finland

CY - Espoo

ER -

Ervasti M. Value in experience: A design and evaluation framework based on case studies of novel mobile services. In Highlights in service research. Espoo: VTT Technical Research Centre of Finland. 2013. p. 124-133. (VTT Research Highlights; No. 6).