Virtual Prototypes in Developing Mobile Software Applications and Devices

Kari Liukkunen, Matti Eteläperä, Matti Oivo, Juha-Pekka Soininen, Mika Pellikka

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    1 Citation (Scopus)

    Abstract

    The goal of this paper is to study how software based virtual prototypes and hardware simulation tools can be combined. By combining these tools and techniques we can shorten the time to market with parallel concurrent design and more importantly, we can provide a real-time simulation environment for virtual prototypes. Application designers get access to a simulated realistic real-time mobile device well before the first prototypes are available from the device manufacturer. The research work was done in two cases. In the first case the virtual prototypes were used to illustrate and help to select new mobile application concepts and to test new applications usability. In the second case the virtual prototypes were used for modelling the product platforms, e.g. the computer system and the simulation of the complete system including both hardware and software. Our approach facilitates early simulation and testing of the final user experience and system behaviour in cases where they are heavily dependent on the characteristics and performance of the underlying computer platform.
    Original languageEnglish
    Title of host publicationProduct-Focused Software Process Improvement
    Place of PublicationHeidelberg
    PublisherSpringer
    Pages174-188
    ISBN (Electronic)978-3-540-69566-0
    ISBN (Print)978-3-540-69564-6
    DOIs
    Publication statusPublished - 2008
    MoE publication typeA4 Article in a conference publication
    Event9th International Conference on Product Focused Software Process Improvement, PROFES 2008 - Monte Porzio Catone, Italy
    Duration: 23 Jun 200825 Jun 2008

    Publication series

    SeriesLecture Notes in Computer Science
    Volume5089
    ISSN0302-9743

    Conference

    Conference9th International Conference on Product Focused Software Process Improvement, PROFES 2008
    Abbreviated titlePROFES 2008
    CountryItaly
    CityMonte Porzio Catone
    Period23/06/0825/06/08

    Fingerprint

    Application programs
    Hardware
    Mobile devices
    Computer systems
    Testing

    Keywords

    • Usability requirements
    • user interfaces
    • user experiences
    • virtual prototypes
    • mobile software applications
    • virtual platform

    Cite this

    Liukkunen, K., Eteläperä, M., Oivo, M., Soininen, J-P., & Pellikka, M. (2008). Virtual Prototypes in Developing Mobile Software Applications and Devices. In Product-Focused Software Process Improvement (pp. 174-188). Heidelberg: Springer. Lecture Notes in Computer Science, Vol.. 5089 https://doi.org/10.1007/978-3-540-69566-0_16
    Liukkunen, Kari ; Eteläperä, Matti ; Oivo, Matti ; Soininen, Juha-Pekka ; Pellikka, Mika. / Virtual Prototypes in Developing Mobile Software Applications and Devices. Product-Focused Software Process Improvement. Heidelberg : Springer, 2008. pp. 174-188 (Lecture Notes in Computer Science, Vol. 5089).
    @inproceedings{34fcf79b0adb45fea6d108ec8d501b94,
    title = "Virtual Prototypes in Developing Mobile Software Applications and Devices",
    abstract = "The goal of this paper is to study how software based virtual prototypes and hardware simulation tools can be combined. By combining these tools and techniques we can shorten the time to market with parallel concurrent design and more importantly, we can provide a real-time simulation environment for virtual prototypes. Application designers get access to a simulated realistic real-time mobile device well before the first prototypes are available from the device manufacturer. The research work was done in two cases. In the first case the virtual prototypes were used to illustrate and help to select new mobile application concepts and to test new applications usability. In the second case the virtual prototypes were used for modelling the product platforms, e.g. the computer system and the simulation of the complete system including both hardware and software. Our approach facilitates early simulation and testing of the final user experience and system behaviour in cases where they are heavily dependent on the characteristics and performance of the underlying computer platform.",
    keywords = "Usability requirements, user interfaces, user experiences, virtual prototypes, mobile software applications, virtual platform",
    author = "Kari Liukkunen and Matti Etel{\"a}per{\"a} and Matti Oivo and Juha-Pekka Soininen and Mika Pellikka",
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    Liukkunen, K, Eteläperä, M, Oivo, M, Soininen, J-P & Pellikka, M 2008, Virtual Prototypes in Developing Mobile Software Applications and Devices. in Product-Focused Software Process Improvement. Springer, Heidelberg, Lecture Notes in Computer Science, vol. 5089, pp. 174-188, 9th International Conference on Product Focused Software Process Improvement, PROFES 2008, Monte Porzio Catone, Italy, 23/06/08. https://doi.org/10.1007/978-3-540-69566-0_16

    Virtual Prototypes in Developing Mobile Software Applications and Devices. / Liukkunen, Kari; Eteläperä, Matti; Oivo, Matti; Soininen, Juha-Pekka; Pellikka, Mika.

    Product-Focused Software Process Improvement. Heidelberg : Springer, 2008. p. 174-188 (Lecture Notes in Computer Science, Vol. 5089).

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

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    AB - The goal of this paper is to study how software based virtual prototypes and hardware simulation tools can be combined. By combining these tools and techniques we can shorten the time to market with parallel concurrent design and more importantly, we can provide a real-time simulation environment for virtual prototypes. Application designers get access to a simulated realistic real-time mobile device well before the first prototypes are available from the device manufacturer. The research work was done in two cases. In the first case the virtual prototypes were used to illustrate and help to select new mobile application concepts and to test new applications usability. In the second case the virtual prototypes were used for modelling the product platforms, e.g. the computer system and the simulation of the complete system including both hardware and software. Our approach facilitates early simulation and testing of the final user experience and system behaviour in cases where they are heavily dependent on the characteristics and performance of the underlying computer platform.

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    Liukkunen K, Eteläperä M, Oivo M, Soininen J-P, Pellikka M. Virtual Prototypes in Developing Mobile Software Applications and Devices. In Product-Focused Software Process Improvement. Heidelberg: Springer. 2008. p. 174-188. (Lecture Notes in Computer Science, Vol. 5089). https://doi.org/10.1007/978-3-540-69566-0_16