Virtual space computer games with a floor sensor control - human centred approach in the design process

Jaana Leikas, Antti Väätänen, Veli-Pekka Räty

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

11 Citations (Scopus)

Abstract

Traditionally computer games are played with a keyboard and a mouse or a joystick. The playing relies mainly on visual and auditory senses. Tactile or haptic user interfaces and natural movements of the human being, e.g. running, are seldom utilised in computer games. The Lumetila project (Virtual Space - User Interfaces of the Future) aims at developing a "natural" user interface in a computer game where the user uses his body movements to control the game. To create an immersive, captivating and highly usable game, the development will be carried out in the context and practice of Human-Centred Design approach, where the computer game is designed and evaluated with end-users in every step of the iterative design process.
Original languageEnglish
Title of host publicationHaptic Human-Computer Interaction. Haptic HCI 2000
EditorsS. Brewster, R. Murray-Smith
Place of PublicationGlasgow
PublisherSpringer
Pages199-204
ISBN (Electronic)978-3-540-44589-0
ISBN (Print)3-540-42356-7
DOIs
Publication statusPublished - 2001
MoE publication typeA4 Article in a conference publication
EventInternational Workshop on Haptic Human-Computer Interaction, Haptic HCI 2000 - Glasgow, United Kingdom
Duration: 31 Aug 20001 Sep 2000

Publication series

SeriesLecture Notes in Computer Science
Volume2058

Workshop

WorkshopInternational Workshop on Haptic Human-Computer Interaction, Haptic HCI 2000
CountryUnited Kingdom
CityGlasgow
Period31/08/001/09/00

Fingerprint

Computer games
User interfaces
Sensors
Haptic interfaces

Keywords

  • computer games
  • floor sensors
  • virtual space
  • usability

Cite this

Leikas, J., Väätänen, A., & Räty, V-P. (2001). Virtual space computer games with a floor sensor control - human centred approach in the design process. In S. Brewster, & R. Murray-Smith (Eds.), Haptic Human-Computer Interaction. Haptic HCI 2000 (pp. 199-204). Glasgow: Springer. Lecture Notes in Computer Science, Vol.. 2058 https://doi.org/10.1007/3-540-44589-7_22
Leikas, Jaana ; Väätänen, Antti ; Räty, Veli-Pekka. / Virtual space computer games with a floor sensor control - human centred approach in the design process. Haptic Human-Computer Interaction. Haptic HCI 2000. editor / S. Brewster ; R. Murray-Smith. Glasgow : Springer, 2001. pp. 199-204 (Lecture Notes in Computer Science, Vol. 2058).
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Leikas, J, Väätänen, A & Räty, V-P 2001, Virtual space computer games with a floor sensor control - human centred approach in the design process. in S Brewster & R Murray-Smith (eds), Haptic Human-Computer Interaction. Haptic HCI 2000. Springer, Glasgow, Lecture Notes in Computer Science, vol. 2058, pp. 199-204, International Workshop on Haptic Human-Computer Interaction, Haptic HCI 2000, Glasgow, United Kingdom, 31/08/00. https://doi.org/10.1007/3-540-44589-7_22

Virtual space computer games with a floor sensor control - human centred approach in the design process. / Leikas, Jaana; Väätänen, Antti; Räty, Veli-Pekka.

Haptic Human-Computer Interaction. Haptic HCI 2000. ed. / S. Brewster; R. Murray-Smith. Glasgow : Springer, 2001. p. 199-204 (Lecture Notes in Computer Science, Vol. 2058).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

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Leikas J, Väätänen A, Räty V-P. Virtual space computer games with a floor sensor control - human centred approach in the design process. In Brewster S, Murray-Smith R, editors, Haptic Human-Computer Interaction. Haptic HCI 2000. Glasgow: Springer. 2001. p. 199-204. (Lecture Notes in Computer Science, Vol. 2058). https://doi.org/10.1007/3-540-44589-7_22