Virtual space computer games with a floor sensor control - human centred approach in the design process

Jaana Leikas, Antti Väätänen, Veli-Pekka Räty

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    12 Citations (Scopus)

    Abstract

    Traditionally computer games are played with a keyboard and a mouse or a joystick. The playing relies mainly on visual and auditory senses. Tactile or haptic user interfaces and natural movements of the human being, e.g. running, are seldom utilised in computer games. The Lumetila project (Virtual Space - User Interfaces of the Future) aims at developing a "natural" user interface in a computer game where the user uses his body movements to control the game. To create an immersive, captivating and highly usable game, the development will be carried out in the context and practice of Human-Centred Design approach, where the computer game is designed and evaluated with end-users in every step of the iterative design process.
    Original languageEnglish
    Title of host publicationHaptic Human-Computer Interaction. Haptic HCI 2000
    EditorsS. Brewster, R. Murray-Smith
    Place of PublicationGlasgow
    PublisherSpringer
    Pages199-204
    ISBN (Electronic)978-3-540-44589-0
    ISBN (Print)3-540-42356-7
    DOIs
    Publication statusPublished - 2001
    MoE publication typeA4 Article in a conference publication
    EventInternational Workshop on Haptic Human-Computer Interaction, Haptic HCI 2000 - Glasgow, United Kingdom
    Duration: 31 Aug 20001 Sep 2000

    Publication series

    SeriesLecture Notes in Computer Science
    Volume2058

    Workshop

    WorkshopInternational Workshop on Haptic Human-Computer Interaction, Haptic HCI 2000
    CountryUnited Kingdom
    CityGlasgow
    Period31/08/001/09/00

    Keywords

    • computer games
    • floor sensors
    • virtual space
    • usability

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