Abstract
Personal well-being is influenced by small daily
decisions such as what or when to eat or whether to go
jogging. The health consequences of these decisions
accumulate over time. Mobile applications can be designed
to support people in everyday decisions and thus help to
improve well-being real-time. In this paper we propose a
framework to study the influential factors for users to
download and use applications from the wide selection
currently available in App stores. The framework includes
attractiveness, value, ease-of-use, trust, social
support, diffusiveness, as well as fun and excitement. We
illustrated how the framework works in practise by
applying it to an online survey to assess 12 mobile Apps
for well-being. The results showed that these influential
factors did match the decisions on users' attitudes
toward taking Apps into use. User feedback explained how
people assessed the influential factors before actually
using the applications.
Original language | English |
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Title of host publication | Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, MUM 2012 |
Publisher | Association for Computing Machinery ACM |
ISBN (Print) | 978-145031815-0 |
DOIs | |
Publication status | Published - 2012 |
MoE publication type | A4 Article in a conference publication |
Event | 11th International Conference on Mobile and Ubiquitous Multimedia, MUM'12 - Ulm, Germany Duration: 4 Dec 2012 → 6 Dec 2012 |
Conference
Conference | 11th International Conference on Mobile and Ubiquitous Multimedia, MUM'12 |
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Abbreviated title | MUM'12 |
Country/Territory | Germany |
City | Ulm |
Period | 4/12/12 → 6/12/12 |
Keywords
- infographics
- mobile applications (Apps)
- persuasive design
- technology acceptance model for mobile services (TAMM)
- user survey
- well-being